Ironguts are ferocious Ogres that wield large double-handed weapons such as giant, crudely-forged scimitars or even whole tree trunks in their heavily muscled arms. Along with a tendency to eat anything they come across, their usual role is as a bodyguard for a Tyrant - the Ogre warlords who lead rampaging hordes down into the civilised lands from the Mountains of Mourn.
Such a prestigious place in an Ogre Tyrant's personal retinue brings many benefits including first pickings of the loot. This inflates the Ogre's ego no end. Thus, Ironguts may not actually be any stronger or skilled than the more common Ogre Bulls, they simply have superior weapons and an ego to match.
It is no mystery why a band of warriors would want an Ogre in their party. Aside form the difficulty of mingling in the local tavern, an Ogre is a formidable foe to any monster encountered in a dungeon. Their mercantile nature also ensures a certain amount of loyalty to the group... as long as they get a sizable share of the loot.
|Melee Attacks (base)||1||1||1||1||1||1|
Brawl (Active): The Ogre is a master of brawling. Deals damage to everyone around the Ogre dealt at his Strength. Ignores weapon damage.
Head Crusher (Active): The Ogre attempts to aim a mighty blow to the target skull. Critical hits do four times more damage!
Immune to Poison (Passive): The Ogre's constitution has rendered him immune to the effects of poison.
Mighty Swing (Active): Attack the targeted adjacent enemy, as well as anyone standing to the target's left or right. Causes damage proportional to the Ogre's battle level.
Ogre Charge (Active): The Ogre let's out a huge bellow bracing himself for battle. Gives +4 Movement and +3 Strength. Can only be used once per dungeon.
Thick Skull (Passive): +1 Toughness
The Sky-tians were an ancient hermetic race that were wiped out by the Ogres.